![]() There’s no mastery traps, no text chat (a very deliberate decision, says Henkel), and automated systems to detect griefing. The characters each have unique abilities for instance, I played a witch who could create zones to speed up her allies and hurl tornadoes to stun her foes.Īll of the rough edges that complicate a match of Overwatch or League of Legends have been sanded away. Over time, it widens, creating an increasing sense of pressure. ![]() Once the game begins, the goal starts as a very narrow gap. “There’s a lot of variants, and what those high moments can look like differs - some players are super aggro, other people are sharpshooters or looking to take all the ankle-breaking goals.” Image: Odyssey InteracitveĮach match starts with the players arranged on the map in formations of three. “It’s a very character-driven game where everyone plays a very different way, not just by the design of their base kit, but augmented by training options and the way you engage with PvPing with other players or focusing on scoring,” says Richard Henkel, co-founder and president of Odyssey, in the call with Polygon. Wins feel great, as the camera zooms in on your striker, the game plays a little MVP outro, and there’s an appropriate amount of fanfare. At the same time, the high moments still sing the kinetic effects, strong visual effects, and clear action just feel good. Instead, I’d find myself admiring an opponent’s plays and wondering if I could replicate them myself. The losses roll off like water off a duck’s back. This is a good pace because it’s difficult to ever get too mad at Omega Strikers there’s just not enough time investment per match. ![]() ![]() Once you’ve locked in your striker, you go into a match that lasts just a few minutes. “Your lows in the game are blunted and your highs get accentuated by this fun, energetic style that lifts you up as you play it.” A mix of Splatoon and Overwatch kind of put together,” says Dax Andrus, co-founder of Odyssey Interactive. We wanted to create, like, a - we call it a hopeful and energetic view of the future. We didn’t want to go down a dark, gritty fantasy route. “We wanted to create something that had broad appeal and accessibility. The roster is a breath of fresh air there’s a shy witch surrounded by faerie familiars, a goo girl in space apparel, a giant friendly bear, and a shirtless guy who shoots fire out of his hands. ![]() There’s a small but eclectic cast of characters, with more on the way, and players can choose from 10 neat characters. Polygon was invited to a preview test of Omega Strikers, and the answer is that it’s fast, fun, and dynamic Omega Strikers is the sort of game where you have an itch to play just one quick round to kill a few minutes, and then uh-oh Spaghettios, 45 minutes have passed.Ī round of the game kicks off with a quick draft where each team picks their strikers. Developer Odyssey Interactive, made up of former leads from Riot Games, has been brave enough to ask: What if League of Legends characters, with their unique abilities and strong personalities, sat down to play a game of three-on-three soccer? Omega Strikers is a cleverly designed game at first, I was drawn in by the colorful characters and simple premise. ![]()
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